(2020). Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability. Advances in Methods and Practices in Psychological Science.

PDF Code Dataset Project DOI

(2016). Online Playtesting With Crowdsourcing: Advantages and Challenges. CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations.


(2015). How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems.


(2013). Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications.


(2013). Disassembling gamification: The effects of points and meaning on user motivation and performance. Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13).