Florian Brühlmann
Florian Brühlmann
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2020
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Florian Brühlmann
,
Serge Petralito
,
Denise C. Rieser
,
Lena F. Aeschbach
,
Klaus Opwis
(2020).
TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web
.
Journal of Usability Studies
.
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Charles R. Ebersole
,
Maya B. Mathur
,
Erica Baranski
,
Diane-Jo Bart-Plange
,
Nicholas R. Buttrick
,
Christopher R. Chartier
,
Katherine S. Corker
,
Martin Corley
,
Joshua K. Hartshorne
,
Hans IJzerman
,
Ljiljana B. Lazarević
,
Hugh Rabagliati
,
Ivan Ropovik
,
Balazs Aczel
,
Lena F. Aeschbach
,
Luca Andrighetto
,
Jack D. Arnal
,
Holly Arrow
,
Peter Babincak
,
Bence E. Bakos
,
Gabriel Baník
,
Ernest Baskin
,
Radomir Belopavlović
,
Michael H. Bernstein
,
Michał Białek
,
Nicholas G. Bloxsom
,
Bojana Bodroža
,
Diane B. V. Bonfiglio
,
Leanne Boucher
,
Florian Brühlmann
,
Claudia C. Brumbaugh
,
Erica Casini
,
Yiling Chen
,
Carlo Chiorri
,
William J. Chopik
,
Oliver Christ
,
Antonia M. Ciunci
,
Heather M. Claypool
,
Sean Coary
,
Marija V. Čolić
,
W. Matthew Collins
,
Paul G. Curran
,
Chris R. Day
,
Benjamin Dering
,
Anna Dreber
,
John E. Edlund
,
Filipe Falcão
,
Anna Fedor
,
Lily Feinberg
,
Ian R. Ferguson
,
Máire Ford
,
Michael C. Frank
,
Emily Fryberger
,
Alexander Garinther
,
Katarzyna Gawryluk
,
Kayla Ashbaugh
,
Mauro Giacomantonio
,
Steffen R. Giessner
,
Jon E. Grahe
,
Rosanna E. Guadagno
,
Ewa Hałasa
,
Peter J. B. Hancock
,
Rias A. Hilliard
,
Joachim Hüffmeier
,
Sean Hughes
,
Katarzyna Idzikowska
,
Michael Inzlicht
,
Alan Jern
,
William Jiménez-Leal
,
Magnus Johannesson
,
Jennifer A. Joy-Gaba
,
Mathias Kauff
,
Danielle J. Kellier
,
Grecia Kessinger
,
Mallory C. Kidwell
,
Amanda M. Kimbrough
,
Josiah P. J. King
,
Vanessa S. Kolb
,
Sabina Kołodziej
,
Marton Kovacs
,
Karolina Krasuska
,
Sue Kraus
,
Lacy E. Krueger
,
Katarzyna Kuchno
,
Caio Ambrosio Lage
,
Eleanor V. Langford
,
Carmel A. Levitan
,
Tiago Jessé Souza de Lima
,
Hause Lin
,
Samuel Lins
,
Jia E. Loy
,
Dylan Manfredi
,
Łukasz Markiewicz
,
Madhavi Menon
,
Brett Mercier
,
Mitchell Metzger
,
Venus Meyet
,
Ailsa E. Millen
,
Jeremy K. Miller
,
Andres Montealegre
,
Don A. Moore
,
Rafał Muda
,
Gideon Nave
,
Austin Lee Nichols
,
Sarah A. Novak
,
Christian Nunnally
,
Ana Orlić
,
Anna Palinkas
,
Angelo Panno
,
Kimberly P. Parks
,
Ivana Pedović
,
Emilian Pękala
,
Matthew R. Penner
,
Sebastiaan Pessers
,
Boban Petrović
,
Thomas Pfeiffer
,
Damian Pieńkosz
,
Emanuele Preti
,
Danka Purić
,
Tiago Ramos
,
Jonathan Ravid
,
Timothy S. Razza
,
Katrin Rentzsch
,
Juliette Richetin
,
Sean C. Rife
,
Anna Dalla Rosa
,
Kaylis Hase Rudy
,
Janos Salamon
,
Blair Saunders
,
Przemysław Sawicki
,
Kathleen Schmidt
,
Kurt Schuepfer
,
Thomas Schultze
,
Stefan Schulz-Hardt
,
Astrid Schütz
,
Ani N. Shabazian
,
Rachel L. Shubella
,
Adam Siegel
,
Rúben Silva
,
Barbara Sioma
,
Lauren Skorb
,
Luana Elayne Cunha de Souza
,
Sara Steegen
,
L. A. R. Stein
,
R. Weylin Sternglanz
,
Darko Stojilović
,
Daniel Storage
,
Gavin Brent Sullivan
,
Barnabas Szaszi
,
Peter Szecsi
,
Orsolya Szöke
,
Attila Szuts
,
Manuela Thomae
,
Natasha D. Tidwell
,
Carly Tocco
,
Ann-Kathrin Torka
,
Francis Tuerlinckx
,
Wolf Vanpaemel
,
Leigh Ann Vaughn
,
Michelangelo Vianello
,
Domenico Viganola
,
Maria Vlachou
,
Ryan J. Walker
,
Sophia C. Weissgerber
,
Aaron L. Wichman
,
Bradford J. Wiggins
,
Daniel Wolf
,
Michael J. Wood
,
David Zealley
,
Iris Žeželj
,
Mark Zrubka
,
Brian A. Nosek
(2020).
Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability
.
Advances in Methods and Practices in Psychological Science
.
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Code
Dataset
Project
DOI
Nicholas R. Buttrick
,
Balazs Aczel
,
Lena F. Aeschbach
,
Bence E. Bakos
,
Florian Brühlmann
,
Heather M. Claypool
,
Joachim Hüffmeier
,
Marton Kovacs
,
Kurt Schuepfer
,
Peter Szecsi
,
Attila Szuts
,
Orsolya Szöke
,
Manuela Thomae
,
Ann-Kathrin Torka
,
Ryan J. Walker
,
Michael J. Wood
(2020).
Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1
.
Advances in Methods and Practices in Psychological Science
.
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Code
Dataset
Project
DOI
Beat Vollenwyder
,
Esther Buchmüller
,
Christian Trachsel
,
Klaus Opwis
,
Florian Brühlmann
(2020).
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
.
International Conference on Computers Helping People with Special Needs
.
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DOI
Beat Vollenwyder
,
Klaus Opwis
,
Florian Brühlmann
(2020).
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
.
International Conference on Computers Helping People with Special Needs
.
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DOI
Florian Brühlmann
,
Philipp Baumgartner
,
Günter Wallner
,
Simone Kriglstein
,
Elisa D. Mekler
(2020).
Motivational Profiling of League of Legends Players
.
Frontiers in Psychology
.
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Code
Dataset
Project
DOI
Florian Brühlmann
,
Serge Petralito
,
Lena F. Aeschbach
,
Klaus Opwis
(2020).
The quality of data collected online: An investigation of careless responding in a crowdsourced sample
.
Methods in Psychology
.
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Code
Dataset
Project
DOI
Beat Vollenwyder
,
Glena H. Iten
,
Florian Brühlmann
,
Klaus Opwis
,
Elisa D. Mekler
(2019).
Salient beliefs influencing the intention to consider Web Accessibility
.
Computers in Human Behavior
.
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DOI
Christoph Pimmer
,
Florian Brühlmann
,
Titilayo Dorothy Odetola
,
Deborah Olusola Oluwasola
,
Oluwafemi Dipeolu
,
Ademola J. Ajuwon
(2019).
Facilitating professional mobile learning communities with instant messaging
.
Computers & Education
.
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DOI
Florian Brühlmann
,
Beat Vollenwyder
,
Klaus Opwis
,
Elisa D. Mekler
(2018).
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
.
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Code
Dataset
Project
DOI
Effie L-C Law
,
Florian Brühlmann
,
Elisa D Mekler
(2018).
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) -- Implications for Citation and Reporting Practice
.
Proceedings of the Annual ACM Conference CHI Play 2018
.
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Code
Project
DOI
Florian Brühlmann
,
Elisa D. Mekler
(2018).
Surveys in Games User Research
.
Games User Research
.
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C. Pimmer
,
Florian Brühlmann
,
T. D. Odetola
,
O. Dipeolu
,
U. Gröhbiel
,
A. J. Ajuwon
(2018).
Instant messaging and nursing students' clinical learning experience
.
Nurse Education Today
.
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DOI
Beat Vollenwyder
,
Andrea Schneider
,
Eva Krueger
,
Florian Brühlmann
,
Klaus Opwis
,
Elisa D. Mekler
(2018).
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
.
Computers Helping People with Special Needs
.
Cite
DOI
Elisa D. Mekler
,
Florian Brühlmann
,
Alexandre N. Tuch
,
Klaus Opwis
(2017).
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
.
Computers in Human Behavior
.
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DOI
Serge Petralito
,
Florian Brühlmann
,
Glena Iten
,
Elisa D. Mekler
,
Klaus Opwis
(2017).
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences
.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
.
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DOI
Florian Brühlmann
(2016).
The Effects of Framing in Gamification: A Study of Failure
.
Springer Fachmedien Wiesbaden
.
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DOI
Florian Brühlmann
,
Gian-Marco Schmid
,
Elisa D. Mekler
(2016).
Online Playtesting With Crowdsourcing: Advantages and Challenges
.
CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations
.
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Javier A. Bargas-Avila
,
Florian Brühlmann
(2016).
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
.
International Journal of Human-Computer Studies
.
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DOI
Florian Brühlmann
,
Gian-Marco Schmid
(2015).
How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires
.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
.
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DOI
Florian Brühlmann
(2013).
Gamification From the Perspective of Self-Determination Theory and Flow
. Thesis.
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DOI
Elisa D. Mekler
,
Florian Brühlmann
,
Klaus Opwis
,
Alexandre N. Tuch
(2013).
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements
.
Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications
.
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DOI
Elisa D. Mekler
,
Florian Brühlmann
,
Klaus Opwis
,
Alexandre N. Tuch
(2013).
Disassembling gamification: The effects of points and meaning on user motivation and performance
.
Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13)
.
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