Publications

(2020). Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability. Advances in Methods and Practices in Psychological Science.

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(2016). Online Playtesting With Crowdsourcing: Advantages and Challenges. CHI 2016 Workshop: Lightweight Games User Research for Indies and Non-Profit Organizations.

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(2015). How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems.

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(2013). Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements. Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications.

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(2013). Disassembling gamification: The effects of points and meaning on user motivation and performance. Proceedings of the 2013 annual conference on Human factors in computing systems (CHI EA ´13).

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