Florian Brühlmann
Florian Brühlmann
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Florian Brühlmann
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Trust and Reliance in XAI--Distinguishing Between Attitudinal and Behavioral Measures
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY
How WEIRD is CHI?
Empirical hints of cognitive biases despite human-centered AI explanations
Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition
TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web
Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1
Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
Motivational Profiling of League of Legends Players
The quality of data collected online: An investigation of careless responding in a crowdsourced sample
Salient beliefs influencing the intention to consider Web Accessibility
Facilitating professional mobile learning communities with instant messaging
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
Instant messaging and nursing students' clinical learning experience
Surveys in Games User Research
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) -- Implications for Citation and Reporting Practice
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
Online Playtesting With Crowdsourcing: Advantages and Challenges
The Effects of Framing in Gamification: A Study of Failure
How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires
Disassembling gamification: The effects of points and meaning on user motivation and performance
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements
Gamification From the Perspective of Self-Determination Theory and Flow
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