Measuring the User Experience
Thu, 22 Oct 2020
The aim of this project is to better understand how users' experiences can be reliably and validly quantified.
Florian Brühlmann, PhD
UX researcher and data scientist. Head of the Human-Computer Interaction research group @ MMI Basel
My research interests include user experience, digital games, scale development, and data quality.
Publications
Measurement Practices in UX Research: A Systematic Quantitative Literature Review
User experience research relies heavily on survey scales as an essential method for measuring users' subjective experiences with …
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players
Flow is a highly influential concept across many research domains. Because of the close links between enjoyment and flow, it is also a …
LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends
Motives are essential concepts in understanding a players experience in video games. We report and describe the analysis of a widely …
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY
Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in …
Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
In this work, we explore the factorial structure of the Ubisoft Perceived Experience Questionnaire (UPEQ) and its correlation with game …
TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web
Trust is an essential factor in many social interactions involving uncertainty. In the context of online services and websites, the …
Surveys in Games User Research
Surveys are an essential method of data collection that can deliver generalizable and actionable insights about the player’s …
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) -- Implications for Citation and Reporting Practice
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire (GEQ) is widely applied in games research, which …