Florian Brühlmann
Florian Brühlmann
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Florian Brühlmann
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Is a Mean Difference of 0.46 Relevant? Towards Determining the Smallest Effect Size of Interest for Visual Aesthetics of Websites
How compliance with web accessibility standards shapes the experiences of users with and without disabilities
Trust Issues with Trust Scales: Examining the Psychometric Quality of Trust Measures in the Context of AI
Measurement Practices in UX Research: A Systematic Quantitative Literature Review
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players
LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends
Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media
Trust and Reliance in XAI--Distinguishing Between Attitudinal and Behavioral Measures
Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY
How WEIRD is CHI?
Initial evidence for biased decision-making despite human-centered AI explanations
Empirical hints of cognitive biases despite human-centered AI explanations
Measuring Players’ Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ
WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition
TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web
Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1
Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments
Motivational Profiling of League of Legends Players
The quality of data collected online: An investigation of careless responding in a crowdsourced sample
Salient beliefs influencing the intention to consider Web Accessibility
Facilitating professional mobile learning communities with instant messaging
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites
Instant messaging and nursing students' clinical learning experience
Surveys in Games User Research
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) -- Implications for Citation and Reporting Practice
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)
Online Playtesting With Crowdsourcing: Advantages and Challenges
The Effects of Framing in Gamification: A Study of Failure
How to Measure the Game Experience? Analysis of the Factor Structure of Two Questionnaires
Disassembling gamification: The effects of points and meaning on user motivation and performance
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements
Gamification From the Perspective of Self-Determination Theory and Flow
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