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How compliance with web accessibility standards shapes the experiences of users with and without disabilities

Benefits for all user groups is one of the most prominent motivations to provide accessible information and services on the web. Designing digital technologies in a more inclusive manner for users with sensory, motor, or cognitive impairments …

Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media

There is a growing interest in understanding how to best represent complexity using IDNs. We conceptualize this as the aim to make players of such IDNs reflect critically on the complexity being represented. We argue that current understandings of …

Transparency in Measurement Reporting: A Systematic Literature Review of CHI PLAY

Measuring theoretical concepts, so-called constructs, is a central challenge of Player Experience research. Building on recent work in HCI and psychology, we conducted a systematic literature review to study the transparency of measurement reporting. …

WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition

This study investigated the use of instant messaging in the school-to-work transition, a crucial stage of learning and development. Newly graduated health professionals (n = 235) participated either in WhatsApp groups in which moderators shared …

TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web

Trust is an essential factor in many social interactions involving uncertainty. In the context of online services and websites, the problems of anonymity and lack of control make trust a vital element for successful e-commerce. Despite trust having …

Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1

Does convincing people that free will is an illusion reduce their sense of personal responsibility? Vohs and Schooler (2008) found that participants reading from a passage “debunking” free will cheated more on experimental tasks than did those …

Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability

Replication studies in psychological science sometimes fail to reproduce prior findings. If these studies use methods that are unfaithful to the original study or ineffective in eliciting the phenomenon of interest, then a failure to replicate may …

Motivational Profiling of League of Legends Players

Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 …

The quality of data collected online: An investigation of careless responding in a crowdsourced sample

Despite recent concerns about data quality, various academic fields rely increasingly on crowdsourced samples. Thus, the goal of this study was to systematically assess carelessness in a crowdsourced sample (N = 394) by applying various measures and …

Salient beliefs influencing the intention to consider Web Accessibility

Web Accessibility aims to provide usable web information and services to as many people as possible. Despite the availability of standards and the presence of legal obligations, Web Accessibility often remains unsatisfactory. Through a multi-step …