2

TrustDiff: Development and Validation of a Semantic Differential for User Trust on the Web

Trust is an essential factor in many social interactions involving uncertainty. In the context of online services and websites, the problems of anonymity and lack of control make trust a vital element for successful e-commerce. Despite trust having …

Many Labs 5: Registered Replication of Vohs and Schooler (2008), Experiment 1

Does convincing people that free will is an illusion reduce their sense of personal responsibility? Vohs and Schooler (2008) found that participants reading from a passage “debunking” free will cheated more on experimental tasks than did those …

Many Labs 5: Testing Pre-Data-Collection Peer Review as an Intervention to Increase Replicability

Replication studies in psychological science sometimes fail to reproduce prior findings. If these studies use methods that are unfaithful to the original study or ineffective in eliciting the phenomenon of interest, then a failure to replicate may …

Motivational Profiling of League of Legends Players

Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 …

The quality of data collected online: An investigation of careless responding in a crowdsourced sample

Despite recent concerns about data quality, various academic fields rely increasingly on crowdsourced samples. Thus, the goal of this study was to systematically assess carelessness in a crowdsourced sample (N = 394) by applying various measures and …

Salient beliefs influencing the intention to consider Web Accessibility

Web Accessibility aims to provide usable web information and services to as many people as possible. Despite the availability of standards and the presence of legal obligations, Web Accessibility often remains unsatisfactory. Through a multi-step …

Facilitating professional mobile learning communities with instant messaging

Although Mobile Instant Messaging (MIM) is a massive communication phenomenon and its educational use can be seen as a genuine form of mobile learning, it has been studied to a limited extent to date. The present study examined the use of MIM to …

Instant messaging and nursing students' clinical learning experience

Background: Although learning in clinical settings is a key element of nursing education, for many learners these are challenging developmental contexts often marked by isolation and a lack of belongingness. Despite the massive appropriation of …

Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

Research on the effectiveness of gamification has proliferated over the last few years, but the underlying motivational mechanisms have only recently become object of empirical research. It has been suggested that when perceived as informational, …

Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS)

Written text plays a special role in user interfaces. Key information in interaction elements and content are mostly conveyed through text. The global context, where software has to run in multiple geographical and cultural regions, requires software …