Self-determination theory

Motivational Profiling of League of Legends Players

Player motivation is a key research area within games research, with the aim of understanding how the motivation of players is related to their experience and behavior in the game. We present the results of a cross-sectional study with data from 750 …

Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)

Motivation is a fundamental concept in understanding people’s experiences and behavior. Yet, motivation to engage with an interactive system has received only limited attention in HCI. We report the development and validation of the User Motivation …

Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

Research on the effectiveness of gamification has proliferated over the last few years, but the underlying motivational mechanisms have only recently become object of empirical research. It has been suggested that when perceived as informational, …

The Effects of Framing in Gamification: A Study of Failure

In human-computer interaction research, interest in the unique experiences that digital games offer is increasing. One characteristic of digital games is the failure of players, which is arguably the core of what makes games interesting and fun. …

Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements

It is heavily debated within the gamification community whether specific game elements may actually undermine users' intrinsic motivation. This online experiment examined the effects of three commonly employed game design elements -- points, …

Gamification From the Perspective of Self-Determination Theory and Flow

In human-computer interaction, the trend towards gamification is part of the shift of focus from usability to the more holistic approach of user experience. Gamification is "the use of game elements in non-game contexts" and is increasingly used in a …