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The Effects of Framing in Gamification: A Study of Failure

In human-computer interaction research, interest in the unique experiences that digital games offer is increasing. One characteristic of digital games is the failure of players, which is arguably the core of what makes games interesting and fun. …

Gamification From the Perspective of Self-Determination Theory and Flow

In human-computer interaction, the trend towards gamification is part of the shift of focus from usability to the more holistic approach of user experience. Gamification is "the use of game elements in non-game contexts" and is increasingly used in a …